Picture through Supercell
The Brawl Stars Brawlidays replace is right here, bringing two new brawlers, a number of skins, steadiness modifications, and far more to the sport.
The primary highlights of the Brawlidays replace had been revealed in a Brawl Discuss on Dec. 13. However there lots of different modifications current within the replace. Gamers can discover out what these are via the patch notes, which had been launched as we speak.
Associated: Brawl Stars will get 2 new brawlers, skins, free rewards, and extra
Listed below are the entire patch notes for Brawl Stars’ Brawlidays replace.
New brawler: Edgar
- Most important Assault: Very quick vary assault that hits twice, Edgar is healed for 25 p.c of the injury dealt.
- Tremendous Potential: Edgar jumps over a brief distance and good points further motion velocity after touchdown. The tremendous can also be slowly charged passively over time (much like Darryl).
- Gadget: Will increase passive Tremendous Potential charging by 700 p.c for 3 seconds.
- Star Energy: Edgar’s Tremendous Potential additionally offers 1,000 injury to close by enemies upon touchdown.
New brawler: Byron
- Most important Assault: A protracted vary assault that applies a injury over time impact to enemies and a heal over time impact to pleasant Brawlers. Each of those results can stack on the identical goal as many instances as they’re hit.
- Tremendous Potential: An immediately exploding vial that damages enemies and heals pleasant Brawlers who’re within the space.
- Gadget: Consumes one ammo to heal 800 HP per second for 3 seconds.
- Star Energy one: Tremendous Potential additionally reduces enemy therapeutic by 50 p.c from all sources for 9 seconds. This additionally impacts the traditional well being regeneration which occurs after not taking injury for some time.
New skins and character VFX/SFX
- Nutcracker Gale: 150 Gems
- Snowman Tick: 80 Gems
- Vacation Social gathering Frank: 150 Gems
- Warrior Bo: 30 Gems
- Animated Pins for the next characters: Sprout, Poco, Brock, Colt, Mortis, Shelly, El Primo, and Tara.
- New True Silver/Gold skins for Tick, Crow, Darryl, Jessie, and Tara.
Recreation modes/occasion rotation modifications
- Junker’s Scrapyard in-game atmosphere for Siege sport mode.
- Current Plunder is again with some minor tweaks equivalent to lowered throwing vary for presents.
- Map rotation prolonged again to 14 days for Gem Seize, Brawl Ball, and Showdown.
- Added a most match timer of three minutes and 30 seconds.
- Group with most Gems held wins when the timer runs out.
- Center Blue Star now serves as a tiebreaker.
- Defeating the participant who’s carrying the Star will switch it over to the opposite crew.
- Trophy League length prolonged from two to 4 weeks.
- Trophy decay modifications: The purpose behind these modifications is to enhance matchmaking high quality by spreading gamers additional aside in Brawler trophies.
- Most gamers’ Brawlers had been “caught” round 525 trophies as a result of the system aggressively introduced them again to this vary which resulted in uneven matches because the ability stage of the gamers had been extremely assorted at this stage.
- New trophy decay begins at 501 trophies as a substitute of 550.
- Usually, the trophy decay ranges are each 25 factors as a substitute of each 50 factors
- The trophy decay takes the Brawler to 1 level under the decrease restrict of their present tier. Nonetheless, at 900 plus trophies it ramps up.
- Featured state after map has gotten performed in take a look at slot plus inbox message with voting outcomes.
- Map hashtag seen in sport.
- Report offensive map on battle finish display.
Map Editor enhancements
- Added a shortcut to the map settings dropdown menu for making a Pleasant Recreation room with the chosen map.
- Mirrored modes helps dragging tiles.
- Tile grid added.
- All skills with self-heal from injury (Nita, Mortis, Pam & Emz) will now solely heal from injury dealt to enemy Brawlers and co-op mode Robots much like how the Tremendous Assault charging works.
- Affected Brawlers are compensated with buffs.
- Elevated Injury Booster’s injury enhance from 30 to 50 p.c.
- Berserker well being triggering threshold elevated from 40 to 60 p.c.
- Elevated Well being from 3,200 to three,400.
- Elevated Mass Tax preliminary defend acquire after activating Tremendous from 10 to 20 p.c.
- Elevated Most important Assault injury from 320 to 360.
- Slick Boots motion velocity bonus elevated from 10 to 13 p.c (similar as very quick Brawlers).
- Slowing Toxin length elevated from 3.5 to 5 seconds.
- Protection Booster shielding quantity lowered from 60 p.c to 40 p.c.
- Protection Booster costs elevated from two to 3.
- Tar Barrel length elevated from 4 to 5 seconds.
- Elevated Most important Assault reload velocity by six p.c.
- Elevated Fidget Spinner injury from 700 to 1,200.
- Elevated Most important Assault injury from 500 to 520.
- Elevated Tremendous capability injury from 200 to 240.
- Hype therapeutic per Brawler hit elevated from 320 to 420.
- Elevated Well being from 6,400 to 7,000.
- Elevated Well being from 3,400 to three,600.
- Elevated Counter Crush injury from 15 to 30 p.c.
- Elevated Most important Assault injury from 1,200 to 1,280.
- Elevated Most important Assault injury from 840 to 920.
- Elevated Energize therapeutic per shot from 800 to 896.
- Elevated Scrappy Well being from 3,000 to three,200.
- Smoke Trails motion velocity bonus elevated from 24 to 30 p.c.
- Life Steal from Tremendous p.c elevated from 100 to 125 p.c.
- Elevated Most important Assault injury from 700 to 760.
- Elevated Most important Assault injury from 800 to 880.
- Bear With Me therapeutic elevated from 500 to 800 each methods.
- Elevated Tremendous capability therapeutic from 320 to 360 per second.
- Mama’s Hug therapeutic elevated from 40 to 48 per enemy Brawler hit.
- Mama’s Squeeze injury per second elevated from 500 to 800.
- Elevated Snappy Sniping ammo reload from 0.Three to 0.Four per hit.
- Elevated Well being from 2,600 to 2,800.
- Tremendous Bouncy injury bonus elevated from 100 to 124.
- Elevated Therapeutic Winds therapeutic from 250 to 300 per second.
- Shell Shock gradual impact length elevated from three to 4 seconds.
- Band-Support recharge time lowered from 20 to 15 seconds.
- Diminished Well being from 2,600 to 2,400.
- Diminished Most important Assault injury from 1,100 to 1,040.
- Incendiary injury per second lowered from 600 to 520.
- Rocket Gas bonus injury lowered from 100 to 50 p.c.
- Diminished Most important Assault vary from 23 tiles to 20 tiles.
- Diminished Tremendous cost fee from Most important Assault barely (nonetheless requires six hits to cost).
- Elevated Tremendous cost fee from Tremendous barely from 17 hits to 16 hits required.
- Warmth Ejector injury per second elevated from 300 to 400.
- Decreased Well being from 3,400 to three,200.
- Diminished Tremendous cost fee from Most important Assault from three to 4 hits required.
- Lamp Blowout push radius lowered by 33 p.c (now matches EMZ’s Gadget).
- Lamp Blowout therapeutic lowered from 700 to 600.
- Lamp Blowout costs elevated from two to 3.
- Decreased Most important Assault reload velocity by 5 p.c.
- Decreased Well being from 3,400 to three,200.
- Psychic Enhancer length lowered from 5 to 4 seconds.
- Decreased Most important Assault reload velocity by 4.5 p.c.
- Rattled Hive bee flying sample modified, now the bees are nearer collectively.
Duo Showdown Problem
- Gamers should get to 12 wins with out loosing 4 instances.
- Win Situation is Rank one or two.
- Rewards embody Star Factors, Cash, and the Warrior Bo Pores and skin.
- Added crew colours to Duo Showdown defeated-feed
- Added an aiming indicator on the bottom for sure skills like Crow & Piper Supers and Sprout Most important Assault
- Added Assist for brand new Excessive Refresh Charge units
China model modifications
- Map Maker has been launched in China.
- Map Maker will not be accessible for iOS Visitor accounts.
- Participant made maps should be greenlighted earlier than taking part in with different pals.
- Participant made maps can’t be chosen in rooms with a couple of actual participant within the room or pending invitations for gamers to affix that room.
- Participant made maps are mechanically deselected when one other participant joins or is invited to the room.
- Participant made maps are mechanically de-selected if the room proprietor edits a Greenlit map whereas having a couple of actual participant within the room.
- Maps in Draft state show a “Draft Map” watermark textual content in-game.
- Fastened a problem that prevented Tara’s Therapeutic Shade therapeutic to be counted in the direction of therapeutic quests.
- Fastened a problem that induced Colt’s Silver Bullet to deal further injury.
- Repair to some space impact visuals staying seen after a purpose reset in Brawl Ball.
- Brawl Ball habits improved in a number of uncommon instances.
- Carl can now not be pushed whereas utilizing his Flying Hook gadget.
- The brand new devices for Colt and 8-bit now present the energetic impact appropriately.
- Sprout projectile interplay with trains is now much less erratic.
- Sprout wall will now push enemies in a extra predictable means, as a substitute of preferring one facet.
- Bots can now use teleports.
- Carl Flying Hook now not offers double injury at max vary.
- Carl will now not undergo partitions when ending up in center of water with the Flying Hook gadget.
- Repair to Leon’s Clone Projector gadget not exhibiting state appropriately when Leon wasn’t seen. As well as the clone’s tremendous indicator will keep because it was when Leon triggered the gadget, as a substitute of all the time copying the present state.
- Fastened a problem with framerate drops for some maps on chosen units (ex. Scorching Potato)